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Malekshahian 2026 clique building game erdos
Alexandru Malekshahian, Sam Spiro, On a clique-building game of Erdos. Journal of Graph Theory 113 (2026), no. 2, 208-221. arXiv:2410.18304, doi:10.1002/jgt.70061. The stored PDF is arXiv:2410.18304v2 (5 May 2026), which carries the referee-suggested refinement of Theorem 3. The arXiv record (https://arxiv.org/abs/2410.18304, read 2026-10-02) names the Creative Commons Attribution 4.0 license.
The paper studies three positional games attributed to Erdos in Guy's 1983 Monthly problem list, which appear jointly as problem 778. Two players alternately claim edges of K_n until none remain; in Clique(n) Player 1 wins exactly when Player 1's clique number ends up strictly above Player 2's, and Erdos conjectured Player 2 wins for every n >= 3. Theorem 1 proves the set of n for which Clique(n) is a Player 2 win has asymptotic density at least 3/4, by a strategy-stealing argument that transfers a Player 1 win at n to Player 2 wins at n+1, n+2 and n+3. Theorem 2 does the same for the degree- or star-building game Star(n), where the comparison is on maximum degree, giving density at least 2/3 via transfers to n+1 and n+2. Theorem 3 handles the biased game Clique_{(p,q)}(n): for every p >= 1 there is n_0 with Player 2 winning for all n >= n_0 provided q >= (2 + 12 log_2 log_2(p+1)/log_2(p+1)) p + 2, a refinement suggested by a referee over the authors' earlier q >= 16^p bound. For problem 778 this is the primary source covering all three games and the first known results on them; note that the biased result reaches pairs such as (1,4) but not the (1,2) case Erdos asked about, and none of the three conjectures is settled in full.
Source: https://arxiv.org/abs/2410.18304.
Bears on. #778
Results to transcribe.
- Theorem 1: The set of n for which Clique(n) is a Player 2 win has asymptotic density at least 3/4, proved by showing a Player 1 win at n forces Player 2 wins at n+1, n+2 and n+3.
- Theorem 2: The set of n for which the star- (maximum-degree-) building game Star(n) is a Player 2 win has asymptotic density at least 2/3, via transfers to n+1 and n+2.
- Theorem 3: For every p >= 1 there is n_0 such that Player 2 wins the biased game Clique_{(p,q)}(n) for all n >= n_0 whenever q >= (2 + 12 log_2 log_2(p+1)/log_2(p+1)) p + 2.
- Strategy stealing (background): Nash's classical argument shows Player 1 can always guarantee omega(G_1) >= omega(G_2), so Player 2 can at best force equality; the Erdos conjecture asserts this is what happens.
- Conjecture (Erdos): For each n >= 3, Clique(n) is a Player 2 win; the conjecture the paper makes partial progress on.